People
buy computers for many reasons. To play games. To surf
the Internet. To do their taxes. To replace their aging
typewriters and word-processors. Perhaps some buyers
discover they can do other things with their computers,
but most have no idea that they can do crafts with their
systems and color inkjet printers. The Color Printer
Idea Book by Kay Hall introduces home users to the world
of computer crafts, and discusses a great deal more
besides.
While most users are aware in this day and age that
they can purchase transfer paper for T-shirts from CompUSA,
Wal-Mart, Best Buy and other hardware and software retailers,
The Color Printer Idea Book provides 39 other projects
for the average computer craftsperson. Projects in The
Color Printer Idea Book are intended for friends and
family, and some can even be used by small businesses.
Many of the projects are geared toward pleasing children;
my wife, a home day care provider, would find many of
the projects in this book useful around our home and
in promoting her business:
- Giftwrap
- Stationery
- Photo Prints
- Marker Boards
- Kids Stickers
- Do-It-Yourself Envelopes
- Color Change Hidden Messages
- Game Targets
- Oversized Posters
- Tape Measures
- Sticky Notes
- Bookmarks
- Checkbook Covers
- Traditional Greeting Cards
- Metallic-Look Plaques
- Holographic Business Cards
- Faux Embroidery
- No-Sew Pillows
- Custom Folders
- Notepads
- Die-Cut Gift Tags
- White-on-Black Designs
- Custom Confetti
- Aprons
- Bottle Labels
- Refrigerator Magnets
- Candy Jars
- Matchbook Notepads
- Cut-and-Fold Baskets
- Photo Calendars
- Clocks
- Antique Photo Pin
- Imitation Stained Glass
- Photo Standup Paper Dolls
- Round Autograph Books
- Shaped Mouse Pads
- Paper Tole Cards
- Shaker Cards
- Paperback Books
Each project has five or six parts in its recipe: A
list of the materials needed for the project; a recommendation
for which software type(s) to use for the project; clear
step-by-step instructions to lead users through the
project; a black-and-white photo of the finished product;
screenshots of the project as it is being created; and
artwork showing how a project is folded, assembled,
and etc. A paragraph at the end of each project briefly
describes particular aspects of the project and its
color "plate" or photo which appears in a glossy full-color
8-page photo gallery between pages 82 and 83. These
color plates provide the best guide to how each project
should appear when completed. As long as users follow
the step-by-step instructions, they can expect a successful
project. Just like a recipe.
Though the word "crafts" may imply "inexpensive" or
"easy" to the uninitiated, many of the projects are
perhaps more expensive and involved than most people
may realize. Many of the projects require special printing
stocks such as transfer paper, shrinkable media (of
shrinky dinks fame), two-sided adhesive paper, pre-printed
papers, metallic papers, printable presentation folders,
and other stocks, not to mention special supplies such
as fixative spray, fusible webbing, photo mat, transparency
film, adhesive-backed holographic film, glossy-finish
acrylic spray, laminating sheets (self-adhesive or hot),
hole punch, removable adhesive, paper trimmer, cling
film, magnetic sheets, and other supplies. Several of
these stocks and supplies are hard to come by, and will
set new users back more than they might expect, or more
than they might like to spend. Experienced craftspeople,
on the other hand, may know exactly where to find these
specialty items, and will likely know the expenses involved
in any given project.
Written for users new to computer crafts, The Color
Printer Idea Book provides 19 pages to help users find
the special supplies and materials they will need, organized
both by type and by vendor. A helpful 2-page chart makes
locating sources for these supplies more convenient,
but the sources are spread across the country and some
supplies may be so specialized that they will require
special ordering by mail or Internet, and paying shipping
and handling charges on top of the cost of the supplies
themselves.
Despite special stocks and supplies, many of the projects
in this book are well worth the expense and trouble.
Many are simply wonderful and fun, for the craftsperson
and for the final recipient. For example, the clock
project is one that I will complete for my two-year-old
son's next Christmas; he's a great fan of Casper the
Ghost and Star Wars, and just such a clock would make
him very happy for years. I even believe I'll recycle
his birth month from the poster-sized Star Wars: The
Phantom Menace calendar that he received this past Christmas.
Of course, with the clock project, I can rotate out
the background as he grows older and his interests change.
He can even change the backgrounds out himself once
he is able.
Another interesting project is the paperback book project.
For years, my family has been telling stories that have
become family legends, told over and over. For example,
my brother Stan tells the story about the time that
I nearly set the Mulvane City Park on fire during one
of our taekwondo demonstrations. And I tell the story
about my nephew, Chuck, driving our small, yellow 80cc
Yamaha motorcycle over a small cliff, leaping from the
cycle at the last moment. Of course, there are many,
many family stories that should be preserved before
my mother and father pass away, before their stories
are forgotten. The paperback book project is perfect
for this sort of family history, to be amended and passed
out each Christmas. Each volume is sure to become a
family heirloom, treasured for as long as the paper
in the books themselves are supple.
Yet another project that interests me is the shape
mouse pad, or a variation of it. My family has a tradition
of having photos taken about Christmas every year, at
least while all the children are young and still at
home. Since my son is young, we've joined this tradition,
and for the past two years have handed out family photos
at Christmas to brothers and sisters, aunts and uncles,
nieces and nephews, etc. Due to the boom in digital
photography, many studios provide these photos on floppy
disk or CD for a nominal fee in addition to photographic
prints. These digital photographs, then, can be used
to create personalized mouse pads for members of our
family. Those that have computers anyway. The mouse
pads will be especially appreciated by grandparents
and brothers and sisters. A side benefit to this use
of the mouse pad project is that we will save money
by ordering fewer photographic prints from the photographer.
The Color Printer Idea Book, however, is more than
a collection of computer crafts projects. The first
six chapters are devoted to familiarizing new and average
computer users to the world of computers and computer
crafts, perhaps the most important chapters in the book
since the projects that follow rely heavily on these
first six chapters. These first six chapters discuss
hardware, software, design elements, printable materials,
crafting tools, and additional techniques for computer
crafting.
In the first chapter alone, Ms. Hall differentiates
between inkjet and laser printers; advocates that users
experiment with their printers to become confident predicting
their results; recommends that users be familiar with
their printer's particular options; encourages investigating
3rd party ink cartridges and refills; suggests that
special ink cartridges such as neon may be available
for various models of printers; defines paper path,
printable area, printer speed, and maximum resolution
for the layman; describes common printer settings and
their results; and discusses how to match a specific
color, as one might find in a logo.
Tips are sprinkled throughout these introductory chapters.
In Chapter 1, Ms. Hall notes that users of Sierra Print
Artist (PC version) can print a sample of every color
in the color palette by simply choosing Swatch from
the Print Selection list in the Print Preview window.
For users who own or purchase Sierra Print Artist, this
tip alone saves tens or hundreds of hours and frustration
trying to match colors.
The next five chapters are no less informative than
the first. In Chapter 2, Ms. Hall adeptly and succinctly
differentiates between different types of consumer software,
including creative publishing suites; drawing software;
photo editing software; desktop publishing software;
and specialty software options for creating greeting
cards, labels, calendars, T-shirts, and complete computer
crafting kits. Creative publishing suites, writes Ms.
Hall, are most closely associated with the computer
crafts industry because they contain predesigned layouts
for a variety of projects, bulge with computerized images
(clip art), and include fonts and photos more often
than not. In creative publishing suites, users choose
the type of project first and customize the project
with their clip art, fonts and photo selections. Creative
publishing suites include software such as Broderbund's
Print Shop, Sierra's Print Artist, Corel Print House,
Micrografx's Windows Draw Print Studio, and the Learning
Company's PrintMaster software. Ms. Hall clearly feels
Sierra Print Artist is a strong package, noting that
the software comes with with hundreds of layouts for
unusual projects.
When it comes time for users to modify clip art and/or
create their own images for their projects, Ms. Hall
recommends drawing software such as Corel Draw and Deneba
Canvas, for their flexibility to alter artwork, create
artwork, color black-and-white artwork, design logos,
and combine clip art images to greater effect. Corel
Draw and Deneba Canvas feature capabilities similar
to page layout software. Some illustration packages
allow only one page to a file, but Draw and Canvas both
provide multi-page layout capability.
Closely related to drawing software, photo editing
packages such as Adobe PhotoDeluxe and Kai's Power Goo
allow users to manipulate and enhance digital images,
including photos bundled with creative publishing suites
and photos users have scanned themselves. Adobe PhotoDeluxe,
Ms. Hall notes, comes bundled with many scanners and
digital cameras, or can be purchased inexpensively.
Wal-Mart's photo studios, I might note, have provided
free copies of Adobe PhotoDeluxe for Windows when we've
had family portraits taken; I think I even still have
it around the house somewhere. Photo editing software
makes it possible for the average computer user to merge
snapshots, create interesting photo frames; correct
color, balance, and tone in poorly lighted or badly
developed photographs; and colorize old black-and-white
family photos. In addition to these capabilities, electronic
filters in these packages make it incredibly easy to
create special effects, such as simulating paint strokes,
creating a mosaic, softening focus, feathering edges,
and more.
The capabilities of page layout software packages such
as Adobe PageMaker and Microsoft Publisher, Ms. Hall
writes, often overlap with those of creative publishing
suites. Unlike creative publishing suites, however,
page layout software (or desktop publishing [DTP]
software) allows users to work with multi-page documents,
place clip art, illustrations, photos and text precisely,
and provide fine typographic control. Such DTP packages
are ideal for text-heavy projects such as books, newsletters,
and brochures. Lately, Ms. Hall notes, the distinctions
between software packages have begun to blur, making
the deciding factor for a user's choice of software
simply price and/or personal preference.
Many of the above software packages create graphics
to be used in creative publishing suites or page layout
software, but Ms. Hall understands that there's more
to good crafting (and good design) than simply dropping
elements into a piece of software and printing the results.
For this reason, Ms. Hall includes a complete chapter
about design elements, though she points readers to
books by Robin Williams, Roger Parker and Chuck Green
for a more complete discussion of design principles.
Ms. Hall defines and describes the uses for a template,
some bundled with page layout software or creative publishing
suites, some available for purchase, and some available
on the Internet from software publishers or posted freely
by other computer crafters. Ms. Hall, unfortunately,
does not provide any Internet URLs where any templates
can be found.
Ms. Hall also discusses fonts, describes their classification
into either text or display, including novelty fonts,
notes that TrueType fonts are the preferred font format
for inkjet printers, and reports that fonts are available
online as freeware or shareware, as well as available
commercially from companies such as Broderbund and Inspire
Graphics (among others). She also notes the universal
design precept that no more than two or three fonts
should be used on a page, unless the user is attempting
a particular effect such as the appearance of a "ransom
note."
Clip art is another important design element in any
craft project, notes Ms. Hall. These images are bundled
with draw or photo editing software, and sold in collections
from mere hundreds of images to hundreds of thousands
of images. The former sometimes come in a proprietary
format and can only be used by the software it accompanies;
the latter, on the other hand, often comes in standard
formats that can be used with many software packages.
Ms. Hall rightly notes that the right or wrong clip
art can make or break a design. The style and content
contribute to the effecitveness of projects. Ms. Hall
also confesses that she sometimes selects a single piece
of clipart first and then designs the entire project
around this single image. Ms. Hall defines and discusses
the two types of clipart, vector and raster, and notes
that while WMF, CGM and EPS are popular vector formats,
or images defined by mathematical equations (vectors),
EPS images don't print well to inkjet printers. In contrast,
raster images, commonly BMP, GIF, JPG and TIF, print
well to any printer at reasonable resolution, but don't
enlarge well because they're made up of pixels, or tiny
dots.
In addition to templates, fonts and clip art, Chapter
3 also discusses capturing images through scanning,
faxing, PhotoCD, digital cameras and video captures.
Ms. Hall defines and describes the common flatbed scanner,
suggesting that users compare maximum optical resolution,
the size of the scan area, and the quality and type
of bundled software when shopping for a scanner. Higher
optical resolutions and greater scan areas are useful
for any computer craftsperson, or any desktop publisher
or graphic designer, for that matter. Of course, if
a user buys a scanner with capable photo editing software
included in the package, he or she won't need to purchase
additional software with this capability.
But scanners aren't the only means to capture a digital
image. Many photo developing companies can also provide
a user's photos on CD in PhotoCD format or on floppy
disk for a small fee, and some companies will even post
them to the Internet and provide users with passwords
so the images can be downloaded. Seattle FilmWorks is
one such company. The software to work with images provided
by photo developers is usually included in the price
of the photo processing (recall the Wal-Mart and Adobe
PhotoDeluxe note above).
Ms. Hall notes, however, that users can eliminate photo
developing and take advantage of the latest technology:
digital cameras. Digital cameras are surging in popularity,
and are available in many computer and electronic stores.
With a digital camera, an image is captured and stored
in the camera or to floppy disk or other small storage
device, where it can then be downloaded or copied to
the user's computer and edited in any photo editing
software package. With digital cameras, users skip film
and developing altogether, as well as the costs associated
with them.
Ms. Hall makes an important point about scanning in
this chapter. A graphic designer by trade, I see many
incorrectly scanned images as I surf the Internet or
accept digital images from clients. Many are poor quality
and/or difficult to work with because of the way they've
been scanned or improper color correction, for one reason
or another. Ms. Hall notes correctly that line art (images
made up only of solid black areas) needs to be scanned
differently than photos, paintings, or drawings brought
home from school.
As far as the craftsperson is concerned, Ms. Hall is
correct when she suggests that line art should be scanned
at the final resolution at which it will be printed
(dpi dots per inch is used to describe resolution),
since many inkjet printers print at 300 or 360 or greater
dpi. But this rule does not hold true for projects which
will be printed on a printing press (or high-quality
inkjet printers for that matter), as some projects or
some portions of the projects in this book could be.
When a project is printed to film at 1270 dpi, it is
wasteful to produce line art with a resolution greater
than 600 dpi at the size the image will be printed,
for the human eye cannot effectively determine the difference
between 600 dpi and 1270 dpi. Any image, not just line
art, scanned at 1270 dpi will produce no additional
benefits for the project and will only make the size
of the resulting file significantly larger than it needs
to be and unnecessarily cumbersome.
Ms. Hall also takes time to explain important scanning
and copyright issues. Just because users can scan photos,
artwork, nearly anything, this does not make it legal
to do so. Professional photographers retain copyrights
to their work, even portrat studios, and their photos
can be duplicated or copied without permission. When
in doubt, copyrights should be checked and usage rights
paid for when necessary. To avoid these (often expensive)
purchases, stock photo companies such as PhotoDisc offer
an entire CD of high-quality images that can be freely
used for the most part. Many professional design studios
use PhotoDisc and similar companies for stock photography
for their projects, when possible, due to the savings
over custom photography.
No computer crafts book would be complete without a
chapter discussing printable media, and I had no idea
how many different materials are available for computer
crafts. Naturally, Ms. Hall defines and discusses paper
- bond, text and cover-weights but notes that only text
and cover weight produce acceptable results for crafts
because they hold up better to the demands of a project.
Ms. Hall also notes that, though something can run through
an inkjet printer, this doesn't mean that the results
will be good. Some media may be too slick, too absorbent,
etc., and may damage a user's printer or void the warranty.
Inkjet printers, however, can safely print on a variety
of media, including colored paper, textured paper, predesigned
paper, exotic papers (such as Virtual Reality Paper
from Micro Format which creates the illusion that, when
viewed with 3D glasses, the image hovers over the page),
envelopes, labels, film-based media (such as transparencies),
fabric, heat transfer paper, and more. Ms. Hall discusses
printing with each of these types of media at some length,
noting pitfalls, dangers and advantages of each.
As with other crafts, computer crafts utilize an assortment
of tools to shape and embellish projects. The right
tools make the difference, notes Ms. Hall in Chapter
5. There are cutting and punching tools, scoring tools,
perforating tools, decorative blade scissors ("must
have tools" according to Ms. Hall), paper trimmers (including
personal and desktop trimmers), handheld rotary cutters,
circle cutters, decorative punches, and corner rounders.
These tools help give computer projects their final
shapes, but Ms. Hall also discusses embellishments that
provide additional dimension and depth to projects,
including embossing; paper toling (the art of making
3D scenes from layered paper cutouts); flocking (a fuzzy
coating); Liquid Appliqué (paint that puffs when
heated); paper corrugators; household items such as
sand, adhesive bandages, buttons, and more; and glitter,
foil and sparkles. As with any craft, there are many
tools to create the desired effects demanded of a project.
A project may not be completed, however, until it is
sealed, bound, laminated, sprayed, or otherwise "finished,"
a term possibly borrowed from printing. The finishing
department is where binding, trimming, folding, scoring
etc. occurs. For computer crafts, however, finishing
also includes applying adhesives or adhesive backed
materials; insertion into pre-made products such as
button shells, keyrings, mugs, pencil holders, coasters,
clocks, CD jewel cases, VHS videocassette cases and
more; or any number of other activities that finally
make a project ready to hang, display or giveaway.
Or sell. Just as other craftspeople sell their products,
so can computer craftspeople. For users interested in
selling their computer crafts, Ms. Hall spends several
pages telling them how to calculate the right price
for completed projects by computing ink costs, equipment
depreciation, materials, labor, and design costs for
custom orders. But there's more to selling wares than
simply calculating a price. Ms. Hall briefly discusses
these additional considerations, which include establishing
a legal business and marketing, and then directs users
to several other books which discuss at length the details
of running a crafts or desktop publishing business.
The Color Printer Idea Book offers much to the average
and seasoned user, but as a graphic designer I find
several small items perplexing. At no point does Ms.
Hall explain why TrueType fonts are best for inkjet
printers, or why EPS images don't print well to those
same printers. Of course, the reasons are the same.
The average inkjet printer is not PostScript capable.
PostScript, the page description language of Type 1,
2 and 3 PostScript fonts, and EPS (encapsulated PostScript)
graphics, cannot be properly interpreted by inkjet printers
without PostScript capabilities. They may print, but
their edges are often particularly jagged.
I also find it curious that Ms. Hall fails to mention
software packages such as Adobe Photoshop, Corel PhotoPaint,
Adobe Illustrator, Macromedia Freehand, and QuarkXPress
at all in her book. Though Photoshop and XPress are
pricey ($500-$700), Illustrator and Freehand cost little
more than Draw or Canvas, and Freehand provides multi-page
capability in a drawing package. Neither does Ms. Hall
note that Corel PhotoPaint, a capable photo editing
application, is bundled with Draw, or that Canvas also
includes photo editing capabilities comparable to Photoshop.
Despite these omissions, which only a graphic designer
or other computer professional might notice, The Color
Printer Idea Book is an excellent resource for the novice
and average computer user and computer craftsperson.
In addition to more than three dozen step-by-step projects,
The Color Printer Idea Book discusses important issues
concerning hardware, software, layout, and scanning,
in addition to crafts-specific issues of tools, media
and techniques, all in a friendly, journalistic style,
using plain, simple language that the average user will
understand. This book should be on the reading list
of all home computer users, if not on their bookshelves.
02/00
| Publisher: |
|
No Starch Press |
| URL: |
|
www.nostarch.com |
| Edition/Copyright: |
|
1st Edition/Copyright
1998
ISBN: 1-886411-20-4 |
| Price: |
|
US $19.95 |
| Binding/Pages: |
|
Softback/170 pgs |
| Target Audience: |
|
Computer Users interested
in creating craft items using their computers
and color inkjet printers. |
| Rating: |
|
5 (out of 5) |
Mike Swope
is publisher of inetreviews.com,
a site that will shortly be launched and also the
vice-president of MacWichita
Macintosh User Group in Wichita, KS. He runs his
own graphics design business, Swope
Design, that provides professional and affordable
graphic design, printing, and consultation services/training
to businesses, organizations and individuals.
|